idgames. If you don't know what WadSmoosh is. IPK3 extension. Has anyone done this or can share code to do it? a setting in the options menu to toggle each menu would be neat as well. yum13241. id. wadsmoosh, except for the textures one. I've been doing it since January 22nd, 2015 (Before WadSmoosh ever came out) Instead of going for The Way. WAD BLOODSEA. Now we have the following: condoom1. Useful for converting old mods or setting up advanced development. It was created by modder Daniel Peterson (Cheello) and first released on Mod DB on August 17, 2022, having been announced on the Doomworld forums two days earlier. id. wad base file, open it up and rename all of the tracks with a P at. This version of Mood4Doom is intended for use only with IWAD files produced by WadSmoosh (doom_complete. Nothing complicated. Traceback (most recent call last): File "wadsmoosh. Forum rules The Projects forums are ONLY for YOUR PROJECTS!Description. Voxel Doom is a gameplay mod for the GZDoom source port that replaces the sprites of all monsters, items and most decorations in Doom and Doom II with voxel-based 3D models. The second was released in 2018 and also won a Cacoward. Ultimate Doom, Doom 2, NRFTL, Sigil, Plutonia, and Evilution can all be put into one large wad. Your config should look something like this: Code: Select all. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. 9 using the slider in the top right (it should be 0. Both TNT and Plutonia define their own, out of fairly randomly named patches. . This full version. ATTACK. wadsmoosh in the development builds, so those lumps are no longer used with WadSmoosh. 0 ============ PrBoom is a version of the classic 3D shoot'em'up game Doom, originally written by id Software. I think it might have support for Sewers and Betray too, but don't quote me on that. Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh; IMPORTANT NOTE Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise. Only remove files that WadSmoosh has placed there. pk3" has been generated: - using all official 4 iwads - adding NERVE. Added a note in the WadSmoosh Options menu about each compat option requiring a level restart. WadSmoosh merges your provided Ultimate Doom, Doom 2, Master Levels, No Rest for the Living, Final Doom, and. Re: WadSmoosh - merge all official id releases into one PK3. WadSmoosh - merge all official id releases into one PK3 IWAD Any utility that assists in the creation of mods, assets, etc, go here. Done. [1] A separate WAD file for Thy Flesh Consumed episode is also included, along with a WAD file that replaces tracks that get duplicates. It's mostly ready, I just need to write up a good readme with all the research I've done. Don't have WadSmoosh to try it on that but it should work even better than Doom 2 as IWAD and D1 as a PWAD. Also whilst your in that folder delete the file called delete_me. If you load NUM_FONT. A tag already exists with the provided branch name. It could look something like this: "doom. Wadsmoosh is the utility that renames them, and since you renamed them before Wadsmoosh did, which it expected in order to work properly, it couldn't find them. It's pretty awesome, but it'd be awesomer if it could appear in the IWAD list. WAD COMBINE. This needs to be turned on in Smooth Doom mod options. The Master Levels deluxe edition project is a totally separate project and I don't think it merits inclusion in WadSmoosh; it's essentially a fan compilation. id. Also please note that you don't need WadSmoosh to merge non-commercial content! Use a WAD editing tool like SLADE3 instead. id. 5. net, and downloaded their DLC's (Sigil and Final DooM: TNT and PLUTONIA for Ulimate DooM and "No rest for the livig" and Final DooM: TNT and PLUTONIA for DooM II with the Master. cfg file saved/read from /3ds/prboom3ds directory instead of root (you will need to manually copy the existing file in order to preserve settings). There's also the console (PSX, Saturn) exclusive maps, and the GBA Deathmatch maps. 3. A minor update: Add the "Ultra-Violence+" skill level from the Unity ports, which adds Fast Monsters and the multiplayer-only weapon spawns to Ultra Violence difficulty for additional challenge. The doom_complete. articles. To this end, I've hacked together a quick IWADINFO entry for it:It's that one file generated by WadSmoosh. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. It's a Python script (you can see the source code here) in an exe shell for convenience, and that's the kind of things that sometimes trips anti-virus software because they can't check the script that the program runs so they flag it "just in case". #297 (part 2) fe1d821. Improve DoomWiki. id. wad, head on over to WadSmoosh, which will combine Doom 1, Sigil, 2, Master Levels, TNT, and Plutonia into a single PK3 file. Outside of ZDoom -derived source ports, GLBoom+ supports some features of the lump (notably, skybox definitions) and features its own extensions, documented on the Doom wiki . wadsmoosh to doom. Pls halp! Code: Select all. Using WadSmoosh to create "Doom Complete" compilation WadSmoosh is an excellent tool for merging Ultimate Doom (including "Sewers" level), Doom II (including "Betray" level), No Rest for the Living episode for Doom II, Master Levels for Doom II , Final Doom and Sigil into one single IWAD file. zip file itself! Drag the . WadExt. The way I currently reference these assumes that you have these compiled them into a Doom Classic Complete IWAD via my program WadSmoosh, which as above is ZDoom-only. 49. 9. WAD and SIGIL. pk3) to detect the classic games, but games created for GZDoom can now feature their own custom. If you don't have a doom_complete. Mood4Doom WS is a digital music replacement pack for Doom, Doom II: Hell on Earth, Final Doom: TNT: Evilution, and Final Doom: The Plutonia Experiment. It'd be a bit more code in the core wadsmoosh. . Unified Game & Episode Structure These cannot be combined because Deathkings overrides some of the IWAD maps and because Hexen ends with an explicit 'end the game' action. 49. doom2". He has dressed me in the clothes of salvation. Yarn366 wrote: What's happening here is that those WADs include GLDEFS lumps for doom. . WAD is an all-in-one PWAD used for the version of the Master Levels for Doom II as they appear in the Doom Classic Complete package for PlayStation Network. ZDL_800. wadsmoosh in the development builds, so those lumps are no longer used with WadSmoosh. py. org by editing this page. Nothing complicated. Hmm, yeah WFALL1 has been a problem for WadSmoosh before. Unfortunately, it doesn't play nice if you have textures with a higher resolution than the Doom standard for flats (64x64). Bioshock demake for Doom 2. August 16, 2023 by JP LeBreton. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. 31. your one-stop-shop for anything Doom-related. WadSmoosh - uncensored DOOM/DOOM II, No Rest, Master Levels, Final DOOM, Sigil, Sewers & Betray. GZDoom 2. Select Doom II (wadsmoosh) as the iwad, and it will generate Doom II style maps using wadsmoosh's mapset info as a base, without necessarily mucking with the other mapsets included in a. WadSmoosh - merge all official id releases into one PK3 IWAD. The most important parts I got from it are: 1. I've got a bit of a dilemma and I need some help. Once done, select the appropriate episodes from the episode list when starting a new game. 0 Universal Map Enhancements v21 Gold. PrBoom is made available under the GNU General Public License. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. Top. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. 1. WAD, PLUTONIA. DenisNinja DOOM 2 THE MASTER LEVELS for Zdoom 2. Your music pack would probably work if you renamed all the D_*. JPL wrote: Master Levels have been pieced into a single 21-level episode, using the PSN order. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. When you have created your omni-wad, be sure to rename it to doom2. It's a Python script (you can see the source code here) in an exe shell for convenience, and that's the kind of things that sometimes trips anti-virus software because they can't check the script that the program runs so they flag it "just in case". Forum rules The Projects forums are ONLY for YOUR PROJECTS!2. When you have created your omni-wad, be sure to rename it to doom2. WNC12k added a commit that referenced this issue on Oct 18, 2022. ini files with GZDoom for different purposes, but will require using the "-config <config name>. 1. What does WadSmoosh do? It merges your official (released by id) PC retail IWADs into a single PK3 IWAD for ZDoom called "doom_complete. id. A tool for combining all official id release WADs into a single PK3 file playable with ZDoom and its derivatives. Hey, don't know if this sub is the right place to ask about classic Doom source port stuff, but I'm trying to set up Crispy Doom to play all the official (and semi-officials) wads. - WadSmoosh does not apply any map fixes directly to maps, it relies on GZDoom's internal level compat process. Any utility that assists in the creation of mods, assets, etc, go here. elhobbs. GLDEFS lumps allow to define several effects that are supported only by the OpenGL hardware renderer used in GZDoom and Zandronum. WadSmoosh was changed from doom. 7. by Leon_Portier Tue Nov 21, 2023 3:27 pm. But if you really want to keep your stuff between levels, open the WadSmoosh-created . doom2. You can combine wads you have together. WAD), the screen. Installation: Simply extract the wads of your choosing to your autoload folder, and add the path to your GZDoom configuration file, under. BlueFireZ88 wrote: The Complete PK3 lists all music entries as P_Name instead of Doom 2's default D_Name in order to prevent conflicts and the original soundtrack overidding Plutonia's. wads (unless they are all you have) as they have changed the medkit icon and censored a secret level. wad), doom2. Gearbox Use to Pickup DOOM Metal vol. wadsmoosh-win-linux-mac. If you load only the modified DOOM2. WadSmoosh - merge all official id releases into one PK3 IWAD. 6. ) into a single IWAD, allowing players to switch between games without relaunching. Original MyHouse. In order for any Doom based engine to work properly, it must have the proper assigned IWAD file. wadsmoosh So now the doom. 5 HXRTCHUD PB BDBE Flashlight UC Minimap If you load only the modified DOOM2. . WadSmoosh - merge all official id releases into one PK3 IWAD Any utility that assists in the creation of mods, assets, etc, go here. wad Doom2. Features. Re: WadSmoosh - merge all official id releases into one PK3. No thanks, just take me to the downloads. doom2 but not doom. This needs to be turned on in Smooth Doom mod options. ZDL_800. Mood4Doom WS is a digital music replacement pack for Doom, Doom II: Hell on Earth, Final Doom: TNT: Evilution, and Final Doom: The Plutonia Experiment. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Anyway, I like wadsmoosh and was wondering what the plans for the future are. The tool is called WadSmoosh. My Wadsmoosh configuration is currently Ultimate Doom (doom. Re: WadSmoosh - merge all official id releases into one PK3 IWAD Post by Casualfan » Tue Sep 27, 2022 2:05 am I'm trying to play Plutonia using this with a music mod, but when I start Plutonia I just get the standard midi. )Simply copy all your WADs into the source_wads/ subfolder, then run WadSmoosh. . Posts: 733. Re: WadSmoosh - merge all official id releases into one PK3 Post by Hydra Spectre » Tue Feb 18, 2020 2:23 am Double Impact is available as an add-on to the Bethesda. Top. now it's compatible with both WadSmoosh (any combination) and Sigil v 1. Get WadSmoosh. Re: WadSmoosh - merge all official id releases into one PK3. wad”; otherwise include if you want to use the buckethead soundtrack Take the subsequent “complete. WAD”. Download link in the first post, as always! "I will find joy in Yahweh. WadSmoosh - merge all official id releases into one PK3 IWAD. This content can be enough to pass several WADs in a row (depending on player preference). Sometimes official. wad Sigil. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. Note: This will only work if using default install as it requires changes to both weapons and monster. WadSmoosh - merge all official id releases into one PK3 IWAD Any utility that assists in the creation of mods, assets, etc, go here. So you go to change the black dots to red - except someone already did it, but you don't know that - so to you. WAD and SIGIL. TNT Evilution: Fixed a linecode typo for Ty Halderman's name. Move DOOM. WadSmoosh 1. Doom mod | Released 2012. When I use a WadSmoosh-generated doom_complete. I was previously using GZDoom with wadsmoosh, but I. Currently HXDD supports the base classes from Heretic and Hexen. WadSmoosh - merge all official id releases into one PK3 IWAD. id. Trying to tackle your dream project first with little experience will give you burnout. Ultimate MIDI Pack is a music pack for Doom and Ultimate Doom. Any utility that assists in the creation of mods, assets, etc, go here. ) to the wadsmoosh pk3 file. 0 or newer and doom_complete. Done and done! Slot the attached . wildweasel wrote:Oooh, actually I think I know what this is - right-click on the WAD files in your Source_Wads folder and uncheck the "Read-Only" attribute. Hey there, there's a ton of info and links down here. pk3 package you can then launch from gzdoom. Hi, I have put together an addon to make the various community's MIDI Packs compatible with wadsmoosh The addon assumes that your "doom_complete. Quote. -Added Super Shotgun and chainsaw gibbing option back when killed in close range. The tracks replace 2 expansions and an additional episode for doom2, No Rest for The Living, The Plutonia the Experiment, and Master. "wildweasel wrote:Oooh, actually I think I know what this is - right-click on the WAD files in your Source_Wads folder and uncheck the "Read-Only" attribute. ini" and have those individual config files to autoload different mods. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). Currently HXDD supports the base classes from Heretic and Hexen. doom2 filter folder as doom. All 162 maps. wadsmoosh to doom. 3- install the dml here (or zdl) and rename the "dml. [edit] Though, this should go without saying: make sure you've made. Select Doom II (wadsmoosh) as the iwad, and it will generate Doom II style maps using wadsmoosh's mapset info as a base, without necessarily mucking with the other mapsets included in a given wadsmoosh iwad. The command window disappears after extracting SUBTERRA. txt, and generating the masterlevels MAPINFO from that. JP LeBreton. 00. Loneliness. On a new installation, PrBoom runs at 640x480 resolution. py into a separate, extremely simple (each map name on its own line, that's it) text file called something like masterlevels_order. Unreal Tourism. Life's a beach will be harder tho, iirc it overwrites a lot of textures and has some custom. PrBoom 2. pk3. 5-alpha. wadsmoosh, except for the textures one. 9 by default)Select the checkbox to force "60hz Refresh Rate" Click the green "Go To Hell" button at the bottom to start the gameWadSmoosh - merge all official id releases into one PK3 IWAD Any utility that assists in the creation of mods, assets, etc, go here. Re: WadSmoosh - merge all official id releases into one PK3. yum13241. Also I caved on the Master Levels music thing, maps 01-11 now use their Doom 2 equivalents. doom2 lumps within Smooth Weapons Enhanced are no longer loaded with WadSmoosh. pk3" has been generated: - using all official 4 iwads - adding NERVE. Also, WadSmooth relies on ZDoom's extended mapinfo feature to define the additional episodes. No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure. [1]Wadsmoosh music mod help Sign in to follow this . exe. WAD”. map files into the . For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. So the e1m1 was not patched by the xbox team (so. Figured it out; needed to open the combined new PK3 in winrar then delete : CVAR and Addmenu text filesWADSmoosh is a cool new utility by JPL that lets you merge all the official IWADs into one big megagame. Go check it out too. This project is inspired by WADSMOOSH by JP LeBreton. id. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. I've updated the OP and have included a link to download the music WAD/pack. Does anyone know a good way to incorporate custom midi packs for official id releases (namely the ones for Plutonia, the Master Levels, and NRFTL) into JP's wadsmoosh?. Billie Eilish, Kendrick Lamar, Olivia Rodrigo and Megan Thee Stallion used the stage. forum. v0. Project Brutality v3. atmospheric tourism mod. 31. doom and doom. perhaps I got it completely wrong but as far as I understood it works slightly different. 2 par times. Doom: Complete wadsmoosh (was mentioned by @Voros) Ultimate Doom Ultimate Doom - Bfg Edition Doom 2: Hell on Earth Doom 2 : Hell on Earth BFG edition Doom 2: Hell on earth (french version) Doom 2: German Version (Was mentioned by @cybdmn) Doom: PSX TC Final Doom: Plutonia Experiment. Fixed various issues with the ways certain user WADs defined custom skies for Doom 2 levels. Hi, I have put together an addon to make the various community's MIDI Packs compatible with wadsmoosh The addon assumes that your "doom_complete. pk3" has been generated: - using all official 4 iwads - adding NERVE. Has anyone done this or can share code to do it? a setting in the options menu to toggle each menu would be neat as well. exe. Go To Topic Listing Doom Editing. wad FISTULA. Doom mod | Released 2012. Forum rules The Projects forums are ONLY for YOUR PROJECTS!WadSmoosh - merge all official id releases into one PK3 IWAD. WadSmoosh was changed from doom. pk3. Forum rules The Projects forums are ONLY for YOUR PROJECTS!MASTERLEVELS. For Duke it Out in D. As a result, it is strongly recommended to use JPL's WadSmoosh and use Doom_Complete as an IWAD. Master Levels Menu interface Mod Editor by Zippy, Master Levels Maps Mod Editor by DenisNinja. Re: WadSmoosh - merge all official id releases into one PK3. pk3" has. 4. WAD), the screen will look like the. Check it out. Heretic: Shadow of the Serpent Rider. WadSmoosh - merge all official id releases into one PK3 IWAD. Did you try out the Doom 1 + Doom 2 feature? It allows for playing both games with Doom 2's bestiary and randomizing maps from both games. The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. Using program directory for storage WJnit: Init WADfiles. -Reduced blood pool size. Wadsmoosh Improvement. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh; IMPORTANT NOTE Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise. By spinosaur1912, August 16 in Doom Editing. When started, the application will search for the IWADs of Doom, Doom II, TNT: Evilution, The Plutonia Experiment, as well as files for the Master Levels, No. exe" and see what it prints in that window as the application runs. This file is not by me and I do not take credit for them either, This. Works of the Masters, then, is a 5-episode compilation of 42 levels total showcasing each designer's work in their fullest context, with the permission of the surviving authors to redistribute in this format. Tutorial: GZDoom Custom Shortcuts and Wadsmoosh. It's mostly ready, I just need to write up a good readme with all the research I've done. This package does not only provide that but also adds many more brightmaps than the original file delivers, e. Since Wadsmoosh can merge & compile the official id DOOM wads in one packed PK3 file for GZDoom, I would want to see interest of someone creating a fork of the program except for Shovelware Disks with. Re: WadSmoosh - merge all official id releases into one PK3 Post by Tormentor667 » Tue Mar 07, 2017 9:11 pm Gez wrote: It was probably modified manually for the Master Level Menu Interface long ago. It’s been a while since we’ve seen a . But it's not recognized in any source port as an official iwad, it's still treated as a custom Doom wad (pwad). 2. wad Doomworld forums post: using compendium with wadsmoosh, ending a doom 1 level will immediately skip to the next level without an intermission, which also causes keys to be kept from the previous level. pk3" has been generated: - using all official 4 iwads - adding NERVE. Probably not worth it. A collection of GZDoom stuff. Once WadSmoosh updates compatibility to the current version of sigil, this script will start to recognize it and adapt accordingly. Wads and Iwads are basically the same thing. pk3" file created with WadSmoosh and assumes you have ALL of the following: Ultimate Doom, Sigil, Doom 2, No Rest For The Living, The Master Levels,. One wild guess is that, under the hood, GZDoom is treating WadSmoosh like Doom 2 in some senses, and some data it's using for doom 1 (eg in the "filter" subdirectory) isn't used in quite the same way here. The PK3 WadSmoosh creates uses "store" compression (ie no compression), so yeah you can get a lot of file size savings just by re-compressing the same ZIP with max compression. exe" -file e1m8. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. The censored assets (such as the medkit sprite changing, removal of Nazi references, etc. Wade repeal, from 'Sara' to 'Sally's Pigeons'. WadSmoosh (Doom Classic Complete) is a tool created by Jean-Paul LeBreton, first released on July 5, 2016. pk3” and rename to “DOOM. Doom 2 monsters will be completed in the very near future. That's the only important change. It uses the wonderful OMGIFOL library to do all the lump extraction, and I used SLADE to build the texture definitions for each IWAD. A few pages ago someone posted info about adding the redone romero levels (e. The acronym IWAD is generally interpreted as "internal WAD"[1] and refers to a WAD file which contains all of the external data for a complete game. py". - Knee Deep in the Dead: Hangar > (Sewers) > Nuclear Plant. doom2. This prevents any issues that could result from a previous run's files getting included into a new PK3. The new widescreen assets included with GZDoom override the WadSmoosh PK3's title screen, and GZDoom treats it like Doom 2 for most intents. ". This is something I found last night while browsing Archive. Easy fix by just copying the doom. Oh, wow. 1. Since GZDoom's brightmaps. Another "Doom Metal Soundtrack" variant that covers all music for DOOM, SIGIL, DOOM II, TNT: Evilution and The Plutonia Experiment for WadSmoosh users. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. Sequel to Jim Flynn's Master Levels for Doom II maps. by ShockwaveS08 » Sun Dec 11, 2022 3:45 am. So when you play them the order is Ultimate Doom the Doom 2 etc. See the file AUTHORS in this distribution for a list of authors and other contributors, and a history of the projects PrBoom is derived from. exe "brutal doom. I bestow this curse upon thee! As depicted by the title, Amogus. 0. WadSmoosh » Devlog. The Adventures of Square is a stand-alone game for the GZDoom source port. pk3" has been generated: - using all official 4 iwads - adding NERVE. That way, Maximum Doom can be supported and it'll still be as lightweight as ever. Projectsonic: A thing worth noting is that if you put the special BFG edition only NERVE. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development. org, It's a WinRAR file that contains the PS3 Version of Doom Classic Complete's Wads including No Rest For The Living and the Master Levels, These according to the uploader were fixed to work on a sourceport on PC. The engine comes with its internal IWADINFO lump (in game_support. They are a real boon to use with WadSmoosh. Doom II mod | Released 2019. Below is the download link: DoomRPG SE Rebalance Last Build (for GZDoom 4. WadSmoosh will create a new file called doom_complete. It replaces all monsters from both Doom and Doom II. py", line 439, in mainWhat WadSmoosh produces is an IWAD, PK3 just denotes the format used (ZIP instead of the classic WAD format). All enemies (except Keen) have been replaced with Among Us Imposters, with new attacks and sound effects; an attempt to mix memes and gameplay. I have already copied the lumps into the pk3 ( the graphics into the graphics folder and the script (IN_E4) into the mapinfo folder (I wasn't sure where else to put it) and changed the Doom1_levels. This is because GZDoom has a stupid behavior. here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc. txt. With Gzdoom I can play doom 2 with no problems but just not the master levels. Go check it out too. All progression additions will be rolled into Heretic + Hexen classes as an option to control gameplay preference. Make sure to do. Use this file to play a "full run" of all 171 maps in all id releases as a single campaign, from Doom E1M1 to Plutonia MAP30. id. If you want the smaller size file exclude “Sigil_shreads. I still need to figure out how to properly support the built-in widescreen assets. 31. PS: I speak Spanish but hey. Description. exe . 6. . txt, and replace it by importing the file I've attached. Those of you, who bought the new (Unity-) releases of Ultimate DooM and DooM II from bethesda. Any utility that assists in the creation of mods, assets, etc, go here. Posts: 733. pk3 at the command line. Any utility that assists in the creation of mods, assets, etc, go here. by dDefinder » Fri May 06, 2022 11:35 pm. Top. WadSmoosh doesn't contain any data that overrides the intermission screens. Any utility that assists in the creation of mods, assets, etc, go here.